: 22 Collecting all Chaos Rings unlocks the "good" ending, in which Sonic and Tails are seen with the Chaotix, who have freed the island from Robotnik. In these stages, the player collects blue spheres in a forward-scrolling platformer to earn a Chaos Ring. : 19 Special stages are reached by finishing a level with 50 or more rings. : 15 In the bonus levels, the player is free-falling and picks up power-ups. Bonus stages are hidden throughout attractions, and can also be triggered by obtaining 20 or more rings and finding one of the giant golden rings hidden away in each level. : 10–11īefore entering a stage, the player begins in a hub world where they choose a partner and level. If the partner is computer-controlled, the player can stop and anchor the partner to perform special moves such as "snapping" to a higher ledge or thrusting to gain speed. Players can call their partner if they are separated, which reunites them with the main character but costs 10 rings, or throw their partner to reach far platforms. : 18 The partner system enables players to perform actions not seen in earlier Sonic games. : 10, 15 Power-ups include rings, shields, and speed shoes. Like earlier Sonic games, players collect rings, jump to perform a spin attack to defeat enemies, and can perform a spin dash on the ground to gain speed. Each act has a different time of day decor, such as morning, noon, evening, and night. Each attraction is divided into five acts the fifth ends in a boss fight with Robotnik and one of his large robots. ![]() The game takes place over six levels called attractions. : 7–9 The story takes place on a mysterious island and follows the group's efforts to stop Doctor Robotnik and Metal Sonic from harnessing the power of the island's mythical Chaos Rings to satisfy their evil deeds. There are two other partner characters, Heavy the Robot and Bomb, who hinder players' progress due to their slow or destructive nature, respectively. Knuckles the Echidna can glide and climb walls Mighty the Armadillo can perform a wall jump Espio the Chameleon can run along walls and ceilings Vector the Crocodile can boost through the air and climb walls and Charmy Bee can fly and hover. There are five playable characters, each with their own unique abilities. Unlike other Sonic games, players are tethered to a computer or human-controlled partner the tether behaves like a rubber band and must be properly handled to maneuver through stages. Knuckles' Chaotix is a side-scrolling platform game similar to earlier entries in the Sonic series. The player (left) builds tension in the tether while anchoring the partner (right) to perform a speed boost. Despite interest from fans, it has not been rereleased beyond a brief period through GameTap in the mid-2000s. Some characters and concepts it introduced feature in later Sonic games and media, beginning with Sonic Heroes in 2003. Journalists have described Knuckles' Chaotix as the last of the "classic" 2D Sonic games before the series moved to 3D. The level design and low difficulty level were also criticized. Reviewers found the tethering physics cumbersome, although some appreciated it as an attempt to innovate. It received mixed contemporary reviews and failed commercially. Knuckles' Chaotix was released in North America and Japan in April 1995, and in Europe in June 1995. Sonic and Tails were replaced by Knuckles and a group of mostly pre-existing characters Mighty the Armadillo first appeared in the arcade game SegaSonic the Hedgehog (1993). ![]() Knuckles' Chaotix was planned as a Sonic game for the Sega Saturn, but transitioned to the 32X when it could not be completed in time. Production began with Sonic Crackers, a 1994 prototype for the Sega Genesis which experimented with the tethering system and featured Sonic and Tails. While Sonic Team is sometimes credited with creating Knuckles' Chaotix, it was developed by another Sega team. Knuckles' Chaotix introduces a partner system whereby the player is connected to another character via a tether the tether behaves like a rubber band and must be used to maneuver the characters. Gameplay is similar to previous Sonic games: players complete levels while collecting rings and defeating enemies. A spin-off from the Sonic the Hedgehog series, it features Knuckles the Echidna and four other characters known as the Chaotix, who must prevent Doctor Robotnik and Metal Sonic from obtaining six magic rings and conquering a mysterious island. Knuckles' Chaotix is a 1995 platform game developed by Sega for the 32X.
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